Here are some ships a shrimp might drive.
BLASTERS
(Dex) aka Blisters. Fast. Red. Shimmering in and out. The engines are powered by slipping in and out of reality : just a touch : just a layer over, where this is flatter, this is fuller : they kick like a tail, a flagellum.
| Constantin Roucault |
THRUSTERS
(Int) aka Crusters. This is the old tech. Aristocratic. They swallow water and pull themselves along into the absence. In their gut, you can put a panalopy : a houda. You are well protected.
| Worried-Management48 |
WHIPPERS
(Wis) Aka Skippers. The ship changes. It skips like a rock: across a series of different ships: these blink on and off, one after another : maybe it’s 6 different ships. Extreme examples will have hundreds. You need to learn it.
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| Reluctant Rat |
The captains have to be able to talk the ship down : they are ratty little fellows, tangled hair. They have to accept early on that maybe one jump the ship just won’t be there. It will dump everybody. On the other hand, really hard to fight, because they “regenerate” in the purest, recursive-function Troll, sense.
INSINUATORS
(Chr) aka Incinerators. They run on the psychic force of a prisoner : if you make him hate you enough, he’ll keep going: drive him insane, burn him up, but keep him fed. For the sadists and politicians, who they themselves know if the tables turned they would make the best engines, because when you have driven one of these babies: even if you are chained and powering it, you are scheming to get out. Scheming and scheming and that’s what it runs on.
| Steve Ditko |
CRUSHERS
(Con) aka Crackers. The density changes: they get small, and then big again, floating and sinking. They are sideways somehow, so they sink against the current, and float along it, and they squeeze and expand in different ways.
| Albert K. Libre III |
The skilled captain only need apply : one who checks every box : you need a computer to run it, really : and these sorts of computers are patches : pull cable here. The captain as engineer.
